Pygame

John Roth newsgroups at jhrothjr.com
Wed Apr 14 20:11:52 EDT 2004


"Alexander Rødseth" <alexanro at stud.ntnu.no> wrote in message
news:c5jpkb$6th$1 at orkan.itea.ntnu.no...
> > Why should it be?
>
> Because it's inconsistent that Python includes many platform-specific and
> hardware-specific modules,
> and even gui-modules like Tkinter, but, afaik, no way at all to create
> fullscreen and/or hw-accelerated graphics.
>
>
> > In looking thorough the libarary, I find that
> > everything there is a developer tool of some
> > sort. The few executables are things like
> > unittest which are standard parts of the
> > developer's tool chain.
>
> I agree pretty much with Peter's reply.
> How exactly did you "look through the library"?
> Looking at http://docs.python.org/modindex.html, I find modules for sound,
> xml, graphics, mail, a web-server and even the deprecated and insecure
> "Enigma-like encryption and decryption". :-)
>
> Python is supposed to be "batteries included", but still hasn't got native
> support for fullscreen graphics.
>
> Granted, Pygame might not be the optimal solution, due to licensing issues
> (or whatever other reason might appeal to you), but IMHO, there should be
a
> module included that allowed for similar functionality.

If you look at PyGame, you'll find that it's based on SDL, which seems
to be a very good library for doing graphics. That, in turn, is based on
OpenGL.

It also (optionally) uses Numeric, which hasn't been included with Python
because the developers don't want to wait for major Python updates.
>
> - Alexander
>
>





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