python & nurbs

Lucas Raab pythongnome at hotmail.com
Sun Dec 19 17:25:31 CET 2004


Jelle Feringa // EZCT / Paris wrote:
>>Hint to get a useful answer: Define your needs.  Display in 3D (want to
>>use them to define and display geometry)?  Numeric analysis (writing
>>some sort of CAD or automation system)?  Modeling system (want some way
>>to interactively define them)?
> 
> 
> I wish I could give you a well defined answer to this.
> At the moment I'm fed up by the limited capabilities of mainstream cad
> modelers such as Rhino. I'm interested in using for instance Gaussian
> curvature functions to model geometry. More interested in computing rather
> than drawing. The problem so far is that either you computer or draw. I'm
> looking for something that would do both. For instance I've been studying to
> script Rhino (using COM) which looks promising, but since Rhino isn't a
> parametric modeler, it wont meet my need. Topsolid looks like an option.
> Too bad blender doesn't have any cad/parametric capabilities, that could
> have been a sweet option
> 
> 
>>OpenGLContext has a set of NURBs nodes modeled after the VRML97 NURBs
>>extension, though they don't see all that much usage.  I would imagine
>>some of the other retained-mode systems have them as well.
>>
>>My collection of links to retained-mode engines is here:
>>    http://www.vrplumber.com/py3d.py?category=retained
> 
> 
> Coooool! I've had a few look arounds your site, its GREAT!!! Best
> python/graphic portal I've seen so far! Thank you!!!
> 
> 
>>If you want something for doing numeric analysis of NURBs, don't know
>>where you'd find it.
>>Many 3D modelers will let you create nurbs surfaces.  IIRC Rhino was the
>>pre-eminent NURBs-focused modeler a few years ago.
> 
> 
> Rhino has been my tool of trade for quite some time.
> Time to move over to an environment to profoundly supports python scripting!
> My feeling is that Rhino is getting out of date rapidly by the lack of
> parametric modeling. But let me stop discussing this soft on this list...
> 
> Thanks for your feedback so far!
> 
> 
> 

Have you looked at Blender (http://www.blender3d.com)??



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