Recommendation for GUI/OpenGL (or similar 3D functionality) environment
fgeiger at datec.at
Sun Jul 18 10:44:56 CEST 2004
I did some 3D things on Win2k and WinXP. I used wxPython and PyOpenGL.
I tend to advise to forget alle the tools helping you build a GUI. That's
the best way to remain in full control over what happens in your app. YMMV.
What you really *should* use is an IDE like Wingware (IDLE, Kommodo etc.).
Again for the GUI lib: When I encounter a new lib, I first see what features
it offers that my current platform (wxPython for now) does not and if I
really could have a need for them in future. Then I look at the sample code
to see how it achieves all that. This gives me a good first impression. On
this I decide whether I go on investigating it or not.
Doing so may help you too. Again: YMMV.
"jc" <NOSPAMjcampbel at neo.rr.com> schrieb im Newsbeitrag
news:HdoKc.31$lm3.24 at fe1.columbus.rr.com...
> I am pretty new to Python but am thrilled with its elegant syntax,
> style, efficiency...
> I want to use Python for database query device that can also display
> 3D objects (up to several thousand, small primitives (more like
> specks)but with some alpha channel control)
> on a 3D Cartesian volume. I guess in simple terms a 3D window embedded
> in a DB query device.
> I have looked at Boa Constructor, PyhtonCard, Tkinter, a bunch of others
> and the choices can get pretty bewildering!
> Could I get some recommendations on a GUI environment that can do what I
> stated above but is the 'easiest'.
> I'm willing to spend some time learning but would prefer to stick to the
> one 'best' decision.
> Other important points would be how robust the system is, how good is
> the documentation, is it maintained regularly, etc.
> I am on WinXP.
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