Multi-user quiz show game

PiedmontBiz piedmontbiz at
Mon Mar 1 22:18:35 CET 2004

>From: likwoka at  (Alex Li)
>Date: 3/1/04 2:51 PM Eastern Standard T
>Hi all,
>I would like to create a quiz show game for play in a party.  The
>physical setup would probably be a big screen where everyone (players
>and host) can see, which shows a question, and a multiple choice of
>answer.  The player, with a client computer and keyboard in front,
>will press a key to pick an answer.  The client program, will then
>send the player's choice through the wire to the server program.  The
>server program will validate the player's answer and the one that is 
>correct and fastest will get a point.  Then we go on to the next
>Some more specific requirements:
>1) the programm will probably run on some windows machines
>2) need unicode support (ie. questions and answers will be shown in
>3) the display will be a full screen display (ie, no window's toolbar
>or taskbar shown)
>My current thinking is:
>1) Use twisted for the networking code
>2) Use wxpython for the screen display
>My questions are:  
>Does anyone have any recommendation of what frameworks/libraries to
>use?  I am kind of worry about mixing all these libraries/frameworks
>together for them to play nicely... Would pygame help simplify?
>Thanks a lot,

I'll let the experts answer this one. But I have a question. Do you rule out a
http server ? If I were doing this I would avoid the apparent complexity
wxpython and just use standard html and javascript to pass the answers to the
server. The python script could record time it got the "get" and return it with
the validation.


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