Clickable (wx)python app in OS X
ronaldoussoren at mac.com
Mon Sep 27 10:45:11 CEST 2004
On 25-sep-04, at 19:35, PhysicsGenius wrote:
> Chris McD wrote:
>> PhysicsGenius wrote:
>>> AAAAARRRRRRRRGGHGHGHGHGHGHGHGHGH!!!!!! I hate Macs.
>>> I have a wxPython program. It runs fine on OS X when I launch it
>>> the Terminal ("pythonw appname.py") . The user wants to be able to
>>> click it. Two main suggestions on the Internet, neither of which
>>> 1) "Use Platypus" So I download it, upgrade Stuffit, install both,
>>> figure out how to use it, create an app....and it doesn't work for
>>> graphical apps. Nice to know, thanks for telling me ahead of time!
>>> 2) "Just associate .py files with PythonInterpreter". Sounds easy!
>>> So I navigate to appname.py, Get Info, Open With, navigate to
>>> PythonInterpreter....WhereTF is "PythonInterpreter"? Not on the OS X
>>> system anywhere and Google only finds a Python module.
>>> So, how do I create a clickable icon that will launch my wxPython
>> Well you are opening it with pythonw so why not associate *.py with
>> pythonw or python?
> I was pretty sure this was impossible, but I may have done it. For
> anyone else as frustrated as I was (and still am, kinda): I associated
> .py with
> It still brings up a Terminal window, but at least the app launches
> from a click.
If you asked your question on the pythonmac SIG you'd have gotten your
answer a lot sooner :-)
The best way to build a double-clickeable application on OSX is by
building an .app bundle that contains your application. One way to do
this is using bundlebuilder:
from bundlebuilder import buildapp
name = "My Application",
mainprogram = "TableModel.py",
resources = ["English.lproj"],
nibname = "MainMenu",
# end of buildapp.py
You can now run 'python buildapp.py build' to create the application
bundle, run 'python buildapp.py' to see some more options.
> Mac OS X: It Just Works (poorly)
No, it works differently :-)
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