Still Loving Python

Magnus Lycka lycka at
Wed Dec 14 19:41:17 CET 2005

Peter Maas wrote:
> If you design a moderately complex UI a designer will be faster. It's
> not the speed of typing vs. dragging that matters. You see the result
> instantly and don't have to start your program, look, type code, start
> again and so on. A GUI builder is more pleasant to work with, at least
> with a good one like Delphi or Qt designer.

I haven't worked terribly much with GUI design, but I've written
a few GUI programs using both approaches, and I've used Rational
Rose to generate C++ code from object models quite a lot.

It's my impression that code generation leads to more duplication
and less code reuse. It's easy to whip up a new class or window
that duplicates a lot of already existing code, with those graphical

These tools encourage a development style similar to the copy-paste
programming style, and that leads to a big maintenance burden in
a longer perspective. Refactoring gets harder, and maintenance
suffers if the original information concerning the software is
split between source code and other repositories that are used for
the generation of programming code.

It's also my impression that these code generating tools don't
scale so well. When projects get bigger, tools that potentially
influence many source files, sometimes causing unnecessary changes
due to the way they are implemented, will create havoc in the
configuration management systems. There will be blocking locks
or conflicts that needs to be sorted out, making it hard for
programmers to work in parallel on the same components, and more
difficult to track relevant changes between versions in the
software. This makes it even harder than otherwise to increase
development speed by adding more people to a project etc.

Besides the fact that it's quick to generare yet another bunch
of files, these tools typically impose constrains that makes it
more difficult to use otherwise clever design approaches that
would lead to an effective implementation. This has bitten me
both with GUI designers and when I used Rational Rose and Plugins
for that. For instance there were features in some APIs that
were difficult to employ because they weren't supported by our
code generation plugin for Rose.

I also found that it's easy in Python to make fairly thin GUIs
with test stubs that can be fired up and tested quickly during

If you e.g. have several similar Windows, it's easy with properly
written OO Python code to write a main module that supports all
the shared features, and a tiny module for each variant of the
Window that subclasses the main module. With the GUI designers
I used, the typical approach would not involve that kind of
code sharing.

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