Selection, picking with PyOpenGL?

Erik Max Francis max at
Sat Jul 30 21:44:49 CEST 2005

Mike C. Fletcher wrote:

> I think you're missing what's returned from the glRenderMode code (which 
> is non-standard OpenGL, to avoid the need for Python code using and 
> decoding structured pointers), from OpenGLContext:

I was indeed.  I was looking at the text description, which, like the 
OpenGL documentation, talks about it returning the number of hits.  I 
didn't look carefully enough at the Python return value :-).

Thanks, Mike!

Erik Max Francis && max at &&
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