Selection, picking with PyOpenGL?
Erik Max Francis
max at alcyone.com
Sat Jul 30 21:44:49 CEST 2005
Mike C. Fletcher wrote:
> I think you're missing what's returned from the glRenderMode code (which
> is non-standard OpenGL, to avoid the need for Python code using and
> decoding structured pointers), from OpenGLContext:
I was indeed. I was looking at the text description, which, like the
OpenGL documentation, talks about it returning the number of hits. I
didn't look carefully enough at the Python return value :-).
Erik Max Francis && max at alcyone.com && http://www.alcyone.com/max/
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