Any royal road to Bezier curves...?

Claudio Grondi claudio.grondi at freenet.de
Tue Nov 22 09:16:33 CET 2005


http://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm

has a Python example implementation of qubic Bezier curves available.

Claudio

"Warren Francis" <just_another_guy287 at yahoo.com> schrieb im Newsbeitrag
news:dlrin7$mtg$1 at charm.magnus.acs.ohio-state.edu...
> I'm fairly new to Python (2-3 months) and I'm trying to figure out a
simple
> way to implement Bezier curves...  So far I've tried the following:
>
> http://runten.tripod.com/NURBS/
> ...which won't work because the only compiled binaries are for Windows
2000,
> python 2.1.  I'm on Windows XP (for now), using Python 2.4.  I downloaded
> the source distribution, but the header files aren't included, so I'm not
> sure how to compile it.
>
> It appears there's some bezier functionality in the python that comes
> Blender... but I'm not savvy enough yet to try and extract whatever makes
> beziers work there, to make it work in my general-purpose Python programs.
>
> Basically, I'd like to specify a curved path of an object through space.
3D
> space would be wonderful, but I could jimmy-rig something if I could just
> get 2D...  Are bezier curves really what I want after all?
>
> Any thoughts would be much appreciated.  I've got some ideas I want to
test,
> but if I can't find a simple implementation of curves, I'm going to get so
> bogged down in trying to do that part, I'll never get to what I'm excited
> about. :-P
>
> Warren
>
>





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