Hi! I'm using the BGL bindings, but I think I'm having a giant memory leak. Thing is, I'm not sure if it is the bound C++ variables that are not being trashed, or if the leak is inside my program. What is the best way to debug this? Thanks! Hugo Ferreira -- GPG Fingerprint: B0D7 1249 447D F5BB 22C5 5B9B 078C 2615 504B 7B85