frank at chagford.com
Sat Nov 11 09:25:46 CET 2006
Gabriel Genellina wrote:
> At Saturday 11/11/2006 03:31, Frank Millman wrote:
> >Continuing your analogy of animals, assume a class A with a 'walk'
> >method and an 'eat' method.
> >Most animals walk the same way, but a few don't, so I create a subclass
> >AW and override the walk method.
> >Most animals eat the same way, but a few don't, so I create a subclass
> >AE and override the eat method.
> >How do I create an instance of an animal that both walks and eats
> Answer 1) Move *both* ways of walk, and *both* ways of eating, to
> another base class. Best when this is pure behavior - no new
> attributes are involved.
> Answer 2) Use an instance of another class to define how to walk and
> how to eat. Advantage: it can later be modified at runtime (strategy pattern).
Many thanks for this, Gabriel.
I have seen explanations like this before, but my eyes usually glaze
over before I have finished, and I end up more confused than when I
With a combination of my subconscious slowly getting an understanding
of this, and your clear explanation, I think I have finally got it.
Obviously my real world situation is quite a bit more complex than this
simple example, but with the help you have given me I can now
experiment with different ideas and decide on the best strategy.
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