time-based point system
Erik Max Francis
max at alcyone.com
Thu Sep 14 05:29:24 CEST 2006
> I'm writing a game script and the point system will be based upon time.
> The less time there is between event one and event two, the higher
> score you'll get for event two. However, I've got a problem figuring
> how to do this. Here's why. I don't want the score system to just be
> a straight charted system. Y'know, like if the time is between x and y
> then the points you get are z. I want to mathematically figure out the
> pointage. That's what I can't figure out how to do. If it were such
> that the more time there is, the more points there are, that would be
> easy. I could just multiply the time by something or other. Or, if
> there was a time limit between the two events, that, too, would be easy
> because I could subtract the amount of time spent from the possible
> amount of time and multiply by something for points. Neither of these
> are the case. Any suggestions?
You haven't indicated what _is_ the case, so this question cannot yet be
answered. You have to specify what the points measure, how they measure
it, and how they change over time. Once you do that, you can define (or
get help defining) how to calculate them. As it is you've not given
nearly enough information to answer your question.
Erik Max Francis && max at alcyone.com && http://www.alcyone.com/max/
San Jose, CA, USA && 37 20 N 121 53 W && AIM, Y!M erikmaxfrancis
Get married, but never to a man who is home all day.
-- George Bernard Shaw
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