Call for advice on how to start PyOpenGL!
Mike C. Fletcher
mcfletch at vrplumber.com
Mon Aug 20 10:44:22 EDT 2007
math2life wrote:
> I work with python for two years, are familiar with image processing,
> but beginner on PyOpenGL and OpenGL.
>
> Any advice appreciated!
>
As has been mentioned, the NeHe tutorials[1] are a good starting point.
There are (multiple) translations of the first 8 or so and then some
cherry-picked translations further along the set. There is a set of
OpenGL demo/sample code available[2] as a separate download from the 3.x
series (these files are mostly included in the 2.x series, though there
is new material in the 3.x set). OpenGLContext also has a large number
of simple samples, though I've still got "release OpenGLContext" on my
seemingly infinitely long and growing todo list, so that might not be
the easiest way to start.
The "Red Book" is an older standard manual for getting started with (C)
OpenGL code, often you can find older editions online for free. There
are hundreds of C tutorials hanging around the net that normally
translate easily into Python/PyOpenGL. The PyOpenGL manual pages *try*
to have links to source code, but unfortunately the (java, ick!) based
system that generates the base files has been broken for a while and I
haven't had time to fix it properly so I can re-run the generator to
update the links. In the meantime, Google's code search helps a lot
when you restrict to Python code.[3]
HTH,
Mike
[1] http://nehe.gamedev.net
[2]
http://sourceforge.net/project/showfiles.php?group_id=5988&package_id=221827
[3] http://www.google.com/codesearch?q=lang%3Apython
--
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
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