Using python for dynamic behavior from C++
programmer.py at gmail.com
programmer.py at gmail.com
Wed Aug 15 10:39:08 EDT 2007
On Aug 15, 8:35 am, "Jorgen Bodde" <jorgen.maill... at gmail.com> wrote:
> Hi all,
>
> I am looking into using Python to introduce dynamic behavior in my
> C++, e.g. something like a simulation where objects can interact with
> eachother. I know Python can be called from C++, but is it possible to
> call a binary compiled Python file / array from C++ ? The reason I ask
> is that if my objects call a script every tick to do something, I
> would not like to let the python interpreter recompile the same code
> over and over again.
>
> Any pointers to how I can do that?
>
> Regards,
> - Jorgen
Someone has already mentioned the documentation (http://
docs.python.org/ext/ext.html). But in a nutshell, your code is not
`recompiled` everytime you send it to the interpreter. Assuming you
put your code into a module, you'll do things that look a lot like
python, but only C -- for instance you'll actually import your python
module with the C function PyImport_Import.
After dancing with the guts of python for a bit, you'll really
appreciate all the magic that goes on under the hood when you type
python. I know I did!
There are also tools to help extend python. I like swig. (http://
www.swig.org/). You're embedding, but hopefully you'll wise up and
realize it's better to write your app in python and drop to C when you
absolutely, positively need speed ;).
jw
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