pygame and python 2.5

mensanator at aol.com mensanator at aol.com
Sat Feb 10 01:31:43 EST 2007


On Feb 9, 11:39�am, "Ben Sizer" <kylo... at gmail.com> wrote:
> On Feb 9, 1:48 pm, "siggi" <smusnmrNOS... at yahoo.com> wrote:
>
> > @Ben Sizer
>
> Lucky I spotted this...
>
> > As a Python (and programming ) newbie  allow me a  - certainly naive -
> > question:
>
> > What is this time consuming part of recompiling an extension, such as
> > Pygame, from source code to Windows? Is it a matter of spare time to do the
> > job? Or do you have to wait for some Windows modules that are necessary for
> > compiling?
>
> The problem is something like this:
>  - Python extensions written in C require recompilation for each new
> version of Python, due to Python limitations.
>  - Recompiling such an extension requires you to have a C compiler set
> up on your local machine.
>  - Windows doesn't come with a C compiler, so you have to download
> one.
>  - The compiler that Python expects you to use (Visual Studio 2003) is
> no longer legally available.
>  - The other compiler that you can use (MinGW) is requires a slightly
> convoluted set of steps in order to build an extension.
>
> Hopefully in the future, some of those convoluted steps will be fixed,
> but that requires someone putting in the effort to do so. As is often
> the case with Python, and indeed many open source projects, the people
> who are knowledgeable enough to do such things usually don't need to
> do them, as their setup already works just fine.

So you're saying the knowledgeable people's attitude
is "fuck everyone else as lomg as it's not MY problem"?

And you people complain about Microsoft.


>
> --
> Ben Sizer





More information about the Python-list mailing list