pygame and python 2.5
mensanator at aol.com
mensanator at aol.com
Sat Feb 10 01:31:43 EST 2007
On Feb 9, 11:39�am, "Ben Sizer" <kylo... at gmail.com> wrote:
> On Feb 9, 1:48 pm, "siggi" <smusnmrNOS... at yahoo.com> wrote:
>
> > @Ben Sizer
>
> Lucky I spotted this...
>
> > As a Python (and programming ) newbie allow me a - certainly naive -
> > question:
>
> > What is this time consuming part of recompiling an extension, such as
> > Pygame, from source code to Windows? Is it a matter of spare time to do the
> > job? Or do you have to wait for some Windows modules that are necessary for
> > compiling?
>
> The problem is something like this:
> - Python extensions written in C require recompilation for each new
> version of Python, due to Python limitations.
> - Recompiling such an extension requires you to have a C compiler set
> up on your local machine.
> - Windows doesn't come with a C compiler, so you have to download
> one.
> - The compiler that Python expects you to use (Visual Studio 2003) is
> no longer legally available.
> - The other compiler that you can use (MinGW) is requires a slightly
> convoluted set of steps in order to build an extension.
>
> Hopefully in the future, some of those convoluted steps will be fixed,
> but that requires someone putting in the effort to do so. As is often
> the case with Python, and indeed many open source projects, the people
> who are knowledgeable enough to do such things usually don't need to
> do them, as their setup already works just fine.
So you're saying the knowledgeable people's attitude
is "fuck everyone else as lomg as it's not MY problem"?
And you people complain about Microsoft.
>
> --
> Ben Sizer
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