Interpolation of a discrete 3D trajectory
utilisateur at example.fr
Sun Jun 17 15:13:32 CEST 2007
Peter Beattie a écrit :
> Hey guys,
> I'm looking for a way to smooth out the edges of a 3D trajectory that is
> really just a sequence of points in space. I've got co-ordinates just
> like these:
> 0.072 -0.25 0.582
> -0.036 -0.25 0.644
> 0.036 0.338 0.104
> What I would like to have now is for the trajectory not to pass through
> the individual points at a sharp angle, but to have an interpolated
> curve instead.
> Is there a reasonably easy way from, say, a 10 co-ordinate input to get
> a 90 co-ordinate output with the 8 inner nodes replaced by a 10-point
> (A cookbook recipe and SciPy didn't seem to contain obvious solutions.)
should be enough ?
+ maybe have to add some Hanning windowing filter to keep limits clean.
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