Using Python To Change The World :)

dominiquevalentine at gmail.com dominiquevalentine at gmail.com
Wed Nov 14 23:23:44 CET 2007


On Nov 14, 5:38 am, "Sells, Fred" <fred.se... at adventistcare.org>
wrote:
> It sounds as if this project is a major task based on your current level of experience.  That being said, all we "pythonistas" encourage and support anyone who is trying to learn/apply python.
>
> Break the problem into 2 parts:
> --simulation math of what you're trying to do
> --cool visual display (2D is sufficient) to make it interesting and so others can grasp what you did
>
> Then the math drives the display, but you can build and test the math using text output.
>
> pygame and pysim are good candidates.  There is alsowww.vpython.org.  Make sure you find some tutorial on object oriented programming "OOP" because that's the way to build this critter.
>
> I'm assuming you have a fairly powerful PC,  if so you need a decent development environment.  google for python IDE or check at python.org.  I use Eclipse + PyDev (both free) although there is a wide difference of opinion on IDE's.
>
> Remember to eat the elephant one byte at a time. i.e. small steps.
>
> > -----Original Message-----
> > From: python-list-bounces+frsells=adventistcare.... at python.org
> > [mailto:python-list-bounces+frsells=adventistcare.... at python.org]On
> > Behalf Of Ant
> > Sent: Wednesday, November 14, 2007 6:48 AM
> > To: python-l... at python.org
> > Subject: Re: Using Python To Change The World :)
>
> > On Nov 14, 3:09 am, dominiquevalent... at gmail.com wrote:
> > ...
> > > so here is MY question:
> > > how would you replicate a street intersection in python? and
> > > furthermore, how would you do you have the cars move up and
> > down those
> > > "streets".
>
> > I've never used it, but I'd have thought that pygame would satisfy the
> > graphical side of things.
>
> > --
> > Ant
>
> > --
> >http://mail.python.org/mailman/listinfo/python-list

ah, great advice. thanks very much.

thank you to everyone for helping :)




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