Not Sure This Can Be Done...

Diez B. Roggisch deets at
Wed Apr 2 00:57:47 CEST 2008

gamename schrieb:
>> Use virtualenv to create a local python, and activate that when
>> developing for that branch.
> Thanks for the suggestion, but that's the problem: having to activate
> it.
> Isn't there some way to simply have the local script look at a
> specified
>  dir rather than starting a virtual environment?

You can only do that yourself - you can write a helper-module that will 
inspect the environment, locates the module, and appends it path to 


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