Python 2.6, building SDL for Pygame

L. Lindstrom spam-trap at
Mon Apr 28 14:27:32 EDT 2008

I build the Pygame releases for Windows. Pygame wraps the Simple 
Directmedia Layer (SDL) C library. I am doing preliminary research into 
porting Pygame to Python 2.6. For Pythons 2.4 and 2.5 the Pygame 
extension modules are built with MinGW. They link cleanly against 
msvcr71.dll. A custom SDL, also linked to msvcr71.dll, is used. It is 
built with Msys/MinGW using the configure/make tool chain.

For Python 2.6 I expect Visual Studio 2008 will be required to build the 
Pygame extension modules. However, I am at a loss as to how to build SDL 
so it also links against msvcr90.dll. Windows' side=by-side assemblies 
get in the way. The Msys build process fails. The first test program 
configure compiles and runs refuses to load msvcr90.dll. It raises an 
R6034 error. How important is it that a C library uses the same C 
run-time as the Python extension module that wraps it? If it is not 
critical then the SDL library will just use msvcrt.dll for Pygame and 
Python 2.6.

Lenard Lindstrom
"%s@%s.%s" % ('len-l', 'telus', 'net')

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