Python sockets UDP broadcast multicast question??

Francesco Bochicchio bockman at
Thu Aug 28 14:06:16 CEST 2008

On 28 Ago, 08:09, inorlando <inorla... at> wrote:
> Hi all,
> I have a question about python and sockets , UDP datagram in
> particular. I'm new to socket programming so please bare with me.
> I am trying to write a simple application that broadcast files to
> another computer on the same network/subnet but I do not want the
> receiver computer to have to respond, I only want it to receive the
> packet.
> So this was simple enough, but my problem is this when I send a file
> that is say larger then 100K the receiver is not able to keep up with
> the packets as they arrive. I get say 60 or so then the rest are
> ignored.
> I have tried a couple of different approaches like threading and
> queuing,  but all ultimately have the same problem.
> So my question is how can I receive a continuous stream of UDP packets
> to some kind of buffer for processing with out losing packets?
> Thank you for any help or guidance that you provide.
> - InOrlando

The UDP protocol is defined 'unreliable' because it cannot guarantee
in all conditions
the delivery of all packets in the correct sequence. This means than
in specific conditions,  e.g.
when the network or one of the communicating computers is overloaded,
you can loose packets or
receive them in the wrong order.

So, first of all, if you cannon tolerate packet loss, consider
switching the protocol to TCP.
If you cannot change protocol (maybe because TCP has no multicast),
then try to reduce the load on the
computer and the network, e.g. by inserting a delay between two packet
transmissions. But remember that
this only reduce, does not cancel, the possibility of packet loss or
packet mis-ordering.

Of course, it could be a bug in your program, in which case none of
the above matters ;)


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