a podcast for music algo-comped with python

Paul Boddie paul at boddie.org.uk
Thu Aug 14 23:01:53 CEST 2008


On 14 Aug, 22:44, '2+ <electriclighthe... at gmail.com> wrote:
> hey thanx
> maybe these days .. game-programmers are doing algo-comp
> without talking loud about it?
>
> is python running as backbones of some games?

Here's a link to a fairly reasonable summary of Python and games:

http://wiki.python.org/moin/PythonGames

> well ... maybe i'd simply want to start from writing a funny cute one
> that can play strange sounds with pc-kbd ...
> is it simple if is not about sound-file rendering?

I'm not sure if I follow the question. I don't have much experience
with making sound effects, preferring to compose and "pre-render" my
music, but I imagine there are some tricks that are possible with
waveform generation and real-time sequencing/playback. I've always
stayed away from trying to get MIDI stuff, for example, working in
real-time on Linux because of the bizarre requirements for kernel
modules and CPU-devouring software like timidity.

> is it likely that sndobj would become the standard module
> that comes with python-package?
> at this moment i need csound to ceate a sound-file
> but well it is not everybody that has csound installed
> and it might be the same with sndobj

My experience is limited to what Pygame supports, together with any
necessary persuasion Linux needs to wire the running program up to
whatever sound system may have control over the sound hardware. The
Pygame site is here, by the way:

http://www.pygame.org/

It would surprise me if the topic of algorithms for generating music
had not at least been mentioned in the Pygame community at some point.

Paul



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