[OT] game engine (as in rules not graphics)

Martin martin at marcher.name
Sat Dec 27 22:02:10 CET 2008


I'd like to get in touch with game development a bit. I'm not talking
about graphics but rather the game rules itself. Something like
http://en.wikipedia.org/wiki/Monopoly_(game)#Rules, is there even a
general approach to that or should I just go sketch up my rules and
try to implement them. Being totally new to this topic I don't quite
now what to search for to get some decent results that let me make a
mental link between game rules and what the best practices are to
implement them in python (or any other programming language)



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