Why not a Python compiler?
Steven D'Aprano
steve at REMOVE-THIS-cybersource.com.au
Tue Feb 5 16:54:02 EST 2008
On Tue, 05 Feb 2008 13:22:13 -0800, Ripter001 at gmail.com wrote:
> On Feb 5, 11:44 am, Steve Holden <st... at holdenweb.com> wrote:
>> Ripter... at gmail.com wrote:
>> >> Why not a Python COMPILER?
>>
>> > What about a Python JIT hardware chip, so the CPU doesn't have to
>> > translate. Although it seems to me that with today's dual and quad
>> > core processors that this might be a mute point because you could
>> > just use one of the cores.
>>
>> What about a chip that reads your mind and does what you want it to?
>>
>> I am sure that would be popular with all the frustrated computer users
>> there are in the world.
>>
>> regards
>> Steve
>> --
>> Steve Holden +1 571 484 6266 +1 800 494 3119 Holden Web LLC
>> http://www.holdenweb.com/
>
> I'm not sure where that came from. Microsoft had talked about a hardware
> JIT for .NET a few years back. I was just wondering if anyone had
> thought of it for python or anything like that.
Okay, you know how hard it is to create a software JIT compiler for a
language as dynamic as Python? It's REALLY HARD, which is why it hasn't
already been done[1]. Now you want that done in *hardware*, which is much
harder. Who's going to spend the money on R&D?
I'm sure there are thousands of l33t hax0rs out there who have thought
"Wouldn't it be c00l if there was a chip I could put into my PC to make
Python run a million times faster!!!". When I was younger and more
stupi^W innocent I had a mad fegairy for Forth and Lisp chips, but their
lack of financial viability and their unfortunate habit of actually being
*slower* than running the language in software put a big dent in the
idea. As general purpose CPUs got faster, the idea of making a specialist
language chip is now pretty much dead. Even if you could find a niche
market prepared to pay for it, "people who run Python programs" is
probably not that market.
[1] Apart from some specializing compilers like Pysco
http://psyco.sourceforge.net/introduction.html
--
Steven
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