opensg or openscenegraph

Roman Yakovenko roman.yakovenko at gmail.com
Sat Jan 12 08:24:33 CET 2008


On Jan 11, 2008 10:01 PM,  <serilanimi at gmail.com> wrote:
> On Jan 4, 3:08pm, yomgui <n... at valid.com> wrote:
> > Hi,
> >
> > I need to use a scengraph for my python/opengl application
> > but I have trouble finding out which one I should use.
> >
> > opensg or openscenegraph (OSG) ?
> >
> > I suppose the quality of the python bindings will make the decision.
> >
> > any advice ?
> >
> > thanks
> >
> > yomgui
>
> Hi yomgui,
>
> I am considering either of these as well for writing a simulation
> game.
> The Python Bindings I have found to date are:
>
> For OpenSG:
> https://realityforge.vrsource.org/trac/pyopensg
>
> For OSG (there seems to be several variations of these):
> http://code.astraw.com/projects/pyosg
>
> I suppose you could also use something like Py++ to create your own.

PyOpenSG uses Py++ too :-)


-- 
Roman Yakovenko
C++ Python language binding
http://www.language-binding.net/



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