Python embedding question (2).
pavlovevidence at gmail.com
Thu Jul 17 16:57:27 CEST 2008
On Jul 17, 9:57 am, Thomas Troeger <thomas.troeger.... at siemens.com>
> > I'd say that PyGame could be a solution.
> > Or otherwise you could do your own audio/graphics programming (you don't
> > tell us which OS you use, but there exist python modules that allow you
> > to do barebones graphics & sound programming on linux...).
> After some more reading I've stumbled over pyglet. Any experiences with
> it? It seems it does a lot of cool things, if anyone has used it more
> intensely I'd be happy to hear if the following things can be done:
> - Linux framebuffer (16, 24 bpp) display of 2d graphics with overlays
> (i.e. menues, contextual areas that pop up etc.). I don't have X on the
> embedded device, just the regular framebuffer.
> - alpha blending of several layers.
> - rendering of TTF fonts and unicode, for example display of arabic text
> (which renders from right to left) and mixed text support like in the
> unicode bidirectional algorithm.
> - hardware caching of bitmaps for faster graphics operations (needed for
> tool tips or similar tasks).
> I'll try to find that out myself (I'm pretty excited about the thing
> already ^^), but I'd be happy to hear of people who have used it already.
Pyglet runs on top of OpenGL, which might have performance problems on
an embedded device, if OpenGL or Mesa is even supported. If it's
supported, I suspect performance will be adequate for 2D drawing. It
almost certainly is the lightest solution you can find.
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