Python embedding question.

Stephen Johnson diordna at gmail.com
Tue Jul 15 09:42:39 EDT 2008


The Pyglet library has all the functionality of pygame, but is smaller  
and much more self-contained. Pygame requires SDL, pyglet only OpenGL.

On Jul 15, 2008, at 6:26 AM, Uwe Schmitt wrote:

> On 15 Jul., 12:14, Thomas Troeger <thomas.troeger.... at siemens.com>
> wrote:
>> Kay Schluehr wrote:
>>> On 15 Jul., 11:51, Thomas Troeger <thomas.troeger.... at siemens.com>
>>> wrote:
>>
>>>> I've really looked at a lot of places but haven't found a suitable
>>>> solutions yet, so I'm asking here in hope that someone has  
>>>> experience
>>>> with that topic.
>>
>>> Which solutions did you rule out?
>>
>> - Python + Qt, because it's definitely overkill for my plans. I only
>> need simple graphics and some sound, no widgets. Basically I'm  
>> looking
>> for something really lightweight that has methods for drawing graphic
>> primitives and renders fonts -- no complicated widgets, windows,
>> scrollbars and the like. And, for example, the Qt library is a real
>> heavyweight with approx. 10 MB for qt-3.3.8 alone.
>>
>> - The same holds for cairo/pango, I've written a test program (in  
>> C, I
>> must say) that has dynamic links to 10 libraries that are all like  
>> 250kb
>> in size. That's a lot for a small embedded device.
>>
> Did you try pygame ? I think it has a small footprint.
>
> Greetings, Uwe
>
> --
> http://mail.python.org/mailman/listinfo/python-list

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