problem with logic in reading a binary file
castironpi at gmail.com
castironpi at gmail.com
Sat Mar 29 22:42:39 EDT 2008
On Mar 29, 2:11 pm, Gary Herron <gher... at islandtraining.com> wrote:
> Bryan.Fodn... at gmail.com wrote:
> > Hello,
>
> > I am having trouble writing the code to read a binary string. I would
> > like to extract the values for use in a calculation.
>
> > Any help would be great.
>
> Without having looked at your code an any detail, may I humbly suggest
> that you throw it all out and use the struct module:
>
> http://docs.python.org/lib/module-struct.html
>
> It is meant to solve this kind of problem, and it is quite easy to use.
>
> Gary Herron
>
>
>
> > Here is my function that takes in a string.
>
> > def parseSequence(data, start):
>
> > group_num = data[start:start+2]
> > element_num = data[start+2:start+4]
> > vl_field = data[start+4:start+8]
> > length = struct.unpack('hh', vl_field)[0]
> > value = data[start+8:(start+8+length)]
> > pos = start+8+length
> > element = (group_num+element_num)
>
> > if element == '\xfe\xff\x00\xe0':
> > data = value
>
> > while start < length:
> > group_num = data[start:start+2]
> > element_num = data[start+2:start+4]
> > vl_field = data[start+4:start+8]
> > length = struct.unpack('hh', vl_field)[0]
> > value = data[start+8:(start+8+length)]
> > start = start+8+length
> > element = (group_num+element_num)
>
> > if element == '\xfe\xff\x00\xe0':
> > data = value
>
> > while start < length:
> > group_num = data[start:start+2]
> > element_num = data[start+2:start+4]
> > vl_field = data[start+4:start+8]
> > length = struct.unpack('hh', vl_field)[0]
> > value = data[start+8:(start+8+length)]
> > start = start+8+length
> > element = (group_num+element_num)
> > return element, start, value
>
> > else:
> > return element, start, value
>
> > else:
> > return element, pos, value
>
> > And, here is a sample string (I have split up and indented for
> > readability). There is an identifier (\xfe\xff\x00\xe0) followed by
> > the length of the nested values.
>
> > '\xfe\xff\x00\xe0\x18\x02\x00\x00 -length=536
> > \n0q\x00\x02\x00\x00\x001
> > \n0x\x00\x02\x00\x00\x0010
> > \n0\x80\x00\x02\x00\x00\x004
> > \n0\xa0\x00\x02\x00\x00\x000
> > \x0c0\x04\x00\xe8\x01\x00\x00
> > \xfe\xff\x00\xe0p\x00\x00\x00 -length=112
> > \n0\x82\x002\x00\x00\x0042.9068704277562\\-392.3545926477\
> > \189.182112099444
> > \n0\x84\x00\x0c\x00\x00\x008.9617062e-1
> > \n0\x86\x00\x10\x00\x00\x00127.378510918301
> > \x0c0\x06\x00\x02\x00\x00\x001
> > \xfe\xff\x00\xe0p\x00\x00\x00 -length=112
> > \n0\x82\x002\x00\x00\x0042.9068704277562\\-392.3545926477\
> > \189.182112099444
> > \n0\x84\x00\x0c\x00\x00\x001.629998e-1
> > \n0\x86\x00\x10\x00\x00\x0023.159729257873
> > \x0c0\x06\x00\x02\x00\x00\x004
> > \xfe\xff\x00\xe0t\x00\x00\x00 -length=116
> > \n0\x82\x002\x00\x00\x0042.9068704277562\\-392.3545926477\
> > \189.182112099444
> > \n0\x84\x00\x10\x00\x00\x001.26285318894435
> > \n0\x86\x00\x10\x00\x00\x00227.690980638769
> > \x0c0\x06\x00\x02\x00\x00\x003
> > \xfe\xff\x00\xe0t\x00\x00\x00 -length=116
> > \n0\x82\x002\x00\x00\x0042.9068704277562\\-392.3545926477\
> > \189.182112099444
> > \n0\x84\x00\x10\x00\x00\x001.52797639111557
> > \n0\x86\x00\x10\x00\x00\x00263.433384670643
> > \x0c0\x06\x00\x02\x00\x00\x002 ')- Hide quoted text -
Binaries can come from computers as from people. Synth sound &
graphics. Start structuring primitive binaries: What operation can
you run in real-time?
I would probably have to learn natural language to make any sense of
his keystrokes. Designing interface-first, you want another person to
be pressing keys. Can we get Simon to teach us a couple distinct
patterns? (That's we teach it; (that means:); no words: that's
faster.) Get a couple ring tones, customiz-ing-, and you play a
game.)
Multi-pad consolled the PC. Can we give keystrokes its own thread?
Sadly, our first one: get spatial delay timing up to speed. The
sturdy keys (the discretes) have whisper roger that. Watch moving
target? over raise riggings.
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