PyOpenGL double-buffered hardware surface
clay at lakeserv.net
Mon Oct 6 20:45:43 CEST 2008
On Sun, 2008-10-05 at 14:16 -0400, Mike C. Fletcher wrote:
> Clay Hobbs wrote:
> > How do I create a double-buffered hardware surface with PyOpenGL? I
> > knew how to once, but forgot.
> Depends on your GUI library, most of them have a flag-set that you pass
> to the initializer of the OpenGL-holding widget. If you're using
> Pygame, see Pygame's display module. If wxPython, see their GLcanvas
> object. If GLUT, see glutInitDisplayMode, etceteras.
> Good luck,
I'm using wxPython. My real problem is that everything flashes when it
moves. I thought the way to fix this was to make a double-buffered
hardware surface, but I may be wrong. Thank you for the help so far,
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