PyOpenGL double-buffered hardware surface
Mike C. Fletcher
mcfletch at vrplumber.com
Sun Oct 5 14:16:56 EDT 2008
Clay Hobbs wrote:
> How do I create a double-buffered hardware surface with PyOpenGL? I
> knew how to once, but forgot.
>
>
Depends on your GUI library, most of them have a flag-set that you pass
to the initializer of the OpenGL-holding widget. If you're using
Pygame, see Pygame's display module. If wxPython, see their GLcanvas
object. If GLUT, see glutInitDisplayMode, etceteras.
Good luck,
Mike
--
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
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