[PIL] quake like multicoloured text

Durand durand1 at gmail.com
Fri Sep 5 15:24:08 EDT 2008


I'm wondering how I could render text with PIL in which different
parts of the text are different characters. This is for a game stats
script where names are written like:
^1Red ^2Green ^3Yellow, etc.
The problem is that I currently use text in the ImageDraw module but
the only way I can think of rendering text is by rendering each bit of
text in a separate colour.

Example:

draw.text((0,0),"Red", fill="red")
draw.text((30,0),"Green", fill="green")
draw.text((60,0),"Yellow", fill="green")

except that I'm not sure how much spacing there is between each
coloured bit of text(30px is assumed in the example)...Would there be
an alternate method of doing this?

Thanks =)



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