Python GUI for animation

Terry Reedy tjreedy at udel.edu
Tue Sep 16 19:54:45 CEST 2008


Virgil Stokes wrote:
> I have been using Python for a short time and I find it a very flexible 
> language, and easy to learn and use. I have also worked some with PyGame 
> and used it to create a simple animation that is controlled by the mouse 
> and keyboard. The animation is designed to move filled circles around on 
> the screen and is driven by a data file that defines (indirectly), the 
> next relative position of each circle. And for my purposes (queueing 
> demo in the classroom) this works quite well. However, I would now like 
> to create a Python GUI that would allow a user to control the animation, 
> via buttons, sliders, etc.
> 
> I am certainly not a Python expert and have never worked with the 
> creation of a GUI. I would appreciate greatly any advice from those who 
> have worked with Python GUIs as to the best way to proceed.

There have been discussions on the PyGame mailing lists about the merits 
of different gui options for use specifically with pygame.  There may be 
something at the site, or archives there.  News.gmane.org should also 
have an archive for the gmane.comp.python.pygame mirror.




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