Network game using mysql

Tino Wildenhain tino at
Tue Apr 14 23:14:37 CEST 2009


João Abrantes wrote:
> Good evening,
> I am making an online game that stores its data in a mysql database. The 
> thing is that I can't allow the players to interact directly with the 
> important tables of database (they could cheat if I give them access) so 
> I only allow them to write on a table named commands and then a python 
> program running on the server will interpreter that command and update 
> the important tables. For example, a user that wants to build an house 
> writes on the commands table 'build house', and then my python program 
> takes the resources of the user and gives him an house.  The thing is 
> that I need to have a program reading the command list in a infinite 
> while loop and I don't know if there is a better way to do this, I am 
> afraid that if the command list gets to crowed my python program may not 
> handle all the commands in time. And if I put two programs reading the 
> same command list sometimes they handle the command twice..

You could use Postgres instead and write stored functions in python
to access the tables. This would avoid your asynchrous approach


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