OpenGL win32 Python
gintare statkute
g.statkute at gmail.com
Fri Apr 17 09:27:25 EDT 2009
Hello,
i found an example for OpenGL in windows.
It is incredibly helpful, but how to rewrite it to be useful in Python.
How to give address of pfd in Python?:
iFormat = ChoosePixelFormat( hDC, &pfd );
SetPixelFormat( hDC, iFormat, &pfd );
I found syntax for sizeof and pfd:
#! /usr/include/pyhton2.4 python
from OpenGL.GLUT import *
from OpenGL.GLU import *
from OpenGL.GL import *
import win32api
import sizeof
pfd=Gdi.PIXELFORMATDESCRIPTOR()
ZeroMemory( pfd, ctypes.sizeof( pfd ) )
regards,
Gintare Statkute
p.s. whole code which i want to use in Python:
http://www.nullterminator.net/opengl32.html
only the addresses and pointer are not clear (marked in red above)
void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
// get the device context (DC)
*hDC = GetDC( hWnd );
// set the pixel format for the DC
ZeroMemory( &pfd, sizeof( pfd ) );
pfd.nSize = sizeof( pfd );
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat( *hDC, &pfd );
SetPixelFormat( *hDC, iFormat, &pfd );
// create and enable the render context (RC)
*hRC = wglCreateContext( *hDC );
wglMakeCurrent( *hDC, *hRC );
}
void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent( NULL, NULL );
wglDeleteContext( hRC );
ReleaseDC( hWnd, hDC );
}
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.python.org/pipermail/python-list/attachments/20090417/c446c220/attachment.html>
More information about the Python-list
mailing list