Help with arrays
Mart.
mdekauwe at gmail.com
Wed Aug 26 09:34:59 EDT 2009
On Aug 26, 3:02 am, Dave Angel <da... at ieee.org> wrote:
> Stephen Fairchild wrote:
> > Philip Semanchuk wrote:
>
> >> On Aug 25, 2009, at 6:14 PM, Gleb Belov wrote:
>
> >>> Hello! I'm working on an exercise wherein I have to write a Guess The
> >>> Number game, but it's the computer who's guessing MY number. I can get
> >>> it to work, but there's one obvious problem: the computer generates
> >>> random numbers until one of them corresponds to my number, but it will
> >>> often generate one number (eg. 4) numerous times, meaning it doesn't
> >>> know that this number is invalid. What I mean is, it will sometimes
> >>> use 37 tries to guess a number out of 1 - 9, which makes no sense,
> >>> since it should only take 9 tries, at most. I was trying to find a way
> >>> to make a dynamic list of all the numbers the computer generates in
> >>> the loop and then make it re-generate the number if the previous
> >>> number is present in the list, so it doesn't keep on generating 4 (as
> >>> an example). I don't know if that makes sense... Basically, we humans
> >>> know that once something is incorrect, there's no point in trying to
> >>> use it as the answer next time, because we already know it's
> >>> incorrect. How do I go about coding this in Python? I'm still quite
> >>> new to the language so any help will be appreciated...
>
> >> One cheap way to do it (not necessarily efficient) is to make a list
> >> of your possible guesses (e.g. range(1,10)), use random.shuffle() to
> >> put them in random order and then run through the guesses one at a time.
>
> > import random
> > import time
>
> > l = range(1, 10)
>
> > while l:
> > print l.pop(random.randint(0, len(l) - 1))
> > time.sleep(2)
>
> While both of these will work well, I'd point out that a direct
> translation of your question is to use a set. Define an empty set, and
> each time you try a number unsuccessfully, add it to the set. Then just use
> while x in myset:
> x = newguess()
>
> to find the next guess. This approach isn't as efficient, but it's a
> useful paradigm to understand.
>
> A separate question is whether the human is supposed to tell the
> computer whether the guess is high or low. If so, you can eliminate
> many numbers on each guess. For example, suppose the solution is 8. A
> guess of 5 would say "too low." Then you'd cross off now only 5 but 1-4
> as well.
>
> With this change the best solution changes from a random shuffle to a
> binary search.
>
> DaveA
That's a good point if you can define whether the computer has guessed
too low/high, then you could use the previous guess to set a bounds
and rescale the next random guess.
min + (random_number * max)
although I think random.randomint does this for you!
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