"Battleship" style game

Shawn Milochik Shawn at Milochik.com
Wed Feb 25 15:54:46 EST 2009

On Wed, Feb 25, 2009 at 3:15 PM, Diez B. Roggisch <deets at nospam.web.de> wrote:

> Not really. The point about properties is that you *can* make attribute
> access trigger getter or setter code.
> But not that you do unless there is an actual reason for that. The way you
> do it now is simply introducing clutter, without benefit. Your class would
> be half the current size - without loss of functionality.
> Diez
> --
> http://mail.python.org/mailman/listinfo/python-list

It is true that it would be fewer lines of code with the same
functionality, but it's better practice to have that framework in
place so that any changes made in the future wouldn't break any of the
code accessing my class. Obviously this is a fairly simple game that
has a fixed set of rules, but I'm trying to cultivate good habits, and
I don't think that doing it this way is anti-Pythonic.

Unless, of course, anything I said is wrong, which is always possible.
If I'm missing a bigger-picture idea, I'd like to know about it.


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