If your were going to program a game...

Joe Strout joe at strout.net
Tue Jan 6 18:44:39 CET 2009

Kay Schluehr wrote:

> There is no solution to this problem from a Python perspective. Do
> what everyone does right now: use Flash for the game and manage your
> site with Python if you like the language.

I know this has been discussed before, and the difficulties are many, 
yadda yadda etc...  But suppose we reduce the scope: just the core 
Python language, maybe a VERY few of the standard modules (e.g. math and 
string), plus some pygame-like classes to move sprites around, play 
sounds, and check keyboard and mouse state.

Or to look at it another way: Python is used as the scripting language 
in many commercial games.  Why couldn't we make a browser plugin (in 
C++, for example) that implements a "generic" game, i.e. moving of 
sprites and playing of sounds and so on -- and that uses Python as its 
scripting language?

Not that I have anything against Flash; I've started learning it just 
last week, and apart from the nasty C-derived syntax, it's quite nice. 
It has a good IDE, good performance, great portability, and it's easy to 
use.  It just surprises me that after all these years, the Python 
community hasn't done something similar.

- Joe

More information about the Python-list mailing list