If your were going to program a game...
joe at strout.net
Tue Jan 6 18:44:39 CET 2009
Kay Schluehr wrote:
> There is no solution to this problem from a Python perspective. Do
> what everyone does right now: use Flash for the game and manage your
> site with Python if you like the language.
I know this has been discussed before, and the difficulties are many,
yadda yadda etc... But suppose we reduce the scope: just the core
Python language, maybe a VERY few of the standard modules (e.g. math and
string), plus some pygame-like classes to move sprites around, play
sounds, and check keyboard and mouse state.
Or to look at it another way: Python is used as the scripting language
in many commercial games. Why couldn't we make a browser plugin (in
C++, for example) that implements a "generic" game, i.e. moving of
sprites and playing of sounds and so on -- and that uses Python as its
Not that I have anything against Flash; I've started learning it just
last week, and apart from the nasty C-derived syntax, it's quite nice.
It has a good IDE, good performance, great portability, and it's easy to
use. It just surprises me that after all these years, the Python
community hasn't done something similar.
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