clp2 at rebertia.com
Sun Jan 11 23:15:01 CET 2009
On Sun, Jan 11, 2009 at 2:06 PM, killsto <kiliansto at gmail.com> wrote:
> I have a class called ball. The members are things like position,
> size, active. So each ball is an object.
Class names should use CamelCase, so it should be `Ball`, not `ball`.
> How do I make the object without specifically saying ball1 = ball()?
> Because I don't know how many balls I want; each time it is different.
> The balls are to be thrown in from the outside of the screen. I think
> you get that is enough information.
> This doesn't directly pertain to balls, I have wanted to do something
> like this for many different things but didn't know how.
> I would think something like:
> def newball():
> x = last_named_ball + 1
> ball_x = ball(size, etc) # this initializes a new ball
> return ball_x
> But then that would just name a ball ball_x, not ball_1 or ball_2.
> Is it possible?
Yes, but only using deep dark black magic. Just use a list of Ball
the_balls = [Ball(size, etc) for i in range(number_of_balls)]
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