PyOpenGL and graphics card support

Mike C. Fletcher mcfletch at vrplumber.com
Thu Oct 1 18:57:54 CEST 2009


jefm wrote:
> these are the imports I use:
>
> from OpenGL.GL import *
> from OpenGL.GLUT import *
> from OpenGL.GLU import *
>   
PyOpenGL will use the default OpenGL renderer for your system, however,
before you have an OpenGL context (rendering window) the system can
report whatever the heck it wants to for the various values (in this
case looks like it is reporting the generic microsoft renderer until you
ask for a context).  Try this instead:

from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
resX,resY = (400,300 )

if __name__ == "__main__":
    glutInit([])
    glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
    glutInitWindowSize(resX, resY)
    glutInitWindowPosition(0, 0)
    window = glutCreateWindow("hello")

    for name in
(GL_VENDOR,GL_RENDERER,GL_SHADING_LANGUAGE_VERSION,GL_EXTENSIONS):
        print name,glGetString(name)
  
HTH,
Mike

-- 
________________________________________________
  Mike C. Fletcher
  Designer, VR Plumber, Coder
  http://www.vrplumber.com
  http://blog.vrplumber.com




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