PyOpenGL and graphics card support

jefm jef.mangelschots at gmail.com
Fri Oct 2 01:40:08 EDT 2009


that works. Thx

below is the output for my system:

gluGetString - GLU_VERSION:                 1.2.2.0 Microsoft
Corporation
gluGetString - GLU_EXTENSIONS:              GL_EXT_bgra
glGetString  - GL_VENDOR:                   NVIDIA Corporation
glGetString  - GL_RENDERER:                 GeForce 9500 GT/PCI/SSE2
glGetString  - GL_SHADING_LANGUAGE_VERSION: 1.40 NVIDIA via Cg
compiler
glGetString  - GL_EXTENSIONS:
     GL_ARB_color_buffer_float
     GL_ARB_compatibility
     GL_ARB_copy_buffer
     GL_ARB_depth_buffer_float
     GL_ARB_depth_texture
     GL_ARB_draw_buffers
     GL_ARB_draw_instanced
     GL_ARB_fragment_program
     GL_ARB_fragment_program_shadow
     GL_ARB_fragment_shader
     GL_ARB_half_float_pixel
     GL_ARB_half_float_vertex
     GL_ARB_framebuffer_object
     GL_ARB_geometry_shader4
     GL_ARB_imaging
     GL_ARB_map_buffer_range
     GL_ARB_multisample
     GL_ARB_multitexture
     GL_ARB_occlusion_query
     GL_ARB_pixel_buffer_object
     GL_ARB_point_parameters
     GL_ARB_point_sprite
     GL_ARB_shadow
     GL_ARB_shader_objects
     GL_ARB_shading_language_100
     GL_ARB_texture_border_clamp
     GL_ARB_texture_buffer_object
     GL_ARB_texture_compression
     GL_ARB_texture_cube_map
     GL_ARB_texture_env_add
     GL_ARB_texture_env_combine
     GL_ARB_texture_env_dot3
     GL_ARB_texture_float
     GL_ARB_texture_mirrored_repeat
     GL_ARB_texture_non_power_of_two
     GL_ARB_texture_rectangle
     GL_ARB_texture_rg
     GL_ARB_transpose_matrix
     GL_ARB_vertex_array_object
     GL_ARB_vertex_buffer_object
     GL_ARB_vertex_program
     GL_ARB_vertex_shader
     GL_ARB_window_pos
     GL_ATI_draw_buffers
     GL_ATI_texture_float
     GL_ATI_texture_mirror_once
     GL_S3_s3tc
     GL_EXT_texture_env_add
     GL_EXT_abgr
     GL_EXT_bgra
     GL_EXT_blend_color
     GL_EXT_blend_equation_separate
     GL_EXT_blend_func_separate
     GL_EXT_blend_minmax
     GL_EXT_blend_subtract
     GL_EXT_compiled_vertex_array
     GL_EXT_Cg_shader
     GL_EXT_bindable_uniform
     GL_EXT_depth_bounds_test
     GL_EXT_direct_state_access
     GL_EXT_draw_buffers2
     GL_EXT_draw_instanced
     GL_EXT_draw_range_elements
     GL_EXT_fog_coord
     GL_EXT_framebuffer_blit
     GL_EXT_framebuffer_multisample
     GL_EXT_framebuffer_object
     GL_EXTX_framebuffer_mixed_formats
     GL_EXT_framebuffer_sRGB
     GL_EXT_geometry_shader4
     GL_EXT_gpu_program_parameters
     GL_EXT_gpu_shader4
     GL_EXT_multi_draw_arrays
     GL_EXT_packed_depth_stencil
     GL_EXT_packed_float
     GL_EXT_packed_pixels
     GL_EXT_pixel_buffer_object
     GL_EXT_point_parameters
     GL_EXT_provoking_vertex
     GL_EXT_rescale_normal
     GL_EXT_secondary_color
     GL_EXT_separate_shader_objects
     GL_EXT_separate_specular_color
     GL_EXT_shadow_funcs
     GL_EXT_stencil_two_side
     GL_EXT_stencil_wrap
     GL_EXT_texture3D
     GL_EXT_texture_array
     GL_EXT_texture_buffer_object
     GL_EXT_texture_compression_latc
     GL_EXT_texture_compression_rgtc
     GL_EXT_texture_compression_s3tc
     GL_EXT_texture_cube_map
     GL_EXT_texture_edge_clamp
     GL_EXT_texture_env_combine
     GL_EXT_texture_env_dot3
     GL_EXT_texture_filter_anisotropic
     GL_EXT_texture_integer
     GL_EXT_texture_lod
     GL_EXT_texture_lod_bias
     GL_EXT_texture_mirror_clamp
     GL_EXT_texture_object
     GL_EXT_texture_sRGB
     GL_EXT_texture_swizzle
     GL_EXT_texture_shared_exponent
     GL_EXT_timer_query
     GL_EXT_vertex_array
     GL_EXT_vertex_array_bgra
     GL_IBM_rasterpos_clip
     GL_IBM_texture_mirrored_repeat
     GL_KTX_buffer_region
     GL_NV_blend_square
     GL_NV_copy_depth_to_color
     GL_NV_copy_image
     GL_NV_depth_buffer_float
     GL_NV_conditional_render
     GL_NV_depth_clamp
     GL_NV_explicit_multisample
     GL_NV_fence
     GL_NV_float_buffer
     GL_NV_fog_distance
     GL_NV_fragment_program
     GL_NV_fragment_program_option
     GL_NV_fragment_program2
     GL_NV_framebuffer_multisample_coverage
     GL_NV_geometry_shader4
     GL_NV_gpu_program4
     GL_NV_half_float
     GL_NV_light_max_exponent
     GL_NV_multisample_coverage
     GL_NV_multisample_filter_hint
     GL_NV_occlusion_query
     GL_NV_packed_depth_stencil
     GL_NV_parameter_buffer_object
     GL_NV_parameter_buffer_object2
     GL_NV_pixel_data_range
     GL_NV_point_sprite
     GL_NV_primitive_restart
     GL_NV_register_combiners
     GL_NV_register_combiners2
     GL_NV_texgen_reflection
     GL_NV_texture_compression_vtc
     GL_NV_texture_env_combine4
     GL_NV_texture_expand_normal
     GL_NV_texture_rectangle
     GL_NV_texture_shader
     GL_NV_texture_shader2
     GL_NV_texture_shader3
     GL_NV_transform_feedback
     GL_NV_vertex_array_range
     GL_NV_vertex_array_range2
     GL_NV_vertex_program
     GL_NV_vertex_program1_1
     GL_NV_vertex_program2
     GL_NV_vertex_program2_option
     GL_NV_vertex_program3
     GL_NVX_conditional_render
     GL_NV_vertex_buffer_unified_memory
     GL_NV_shader_buffer_load
     GL_SGIS_generate_mipmap
     GL_SGIS_texture_lod
     GL_SGIX_depth_texture
     GL_SGIX_shadow
     GL_SUN_slice_accum
     GL_WIN_swap_hint
     WGL_EXT_swap_control




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