Python and 3d
o.renouard at attitude-studio.com
Mon Sep 14 17:31:18 CEST 2009
Kevin MacPhail wrote:
> On Sun, Sep 13, 2009 at 2:29 PM, Ryniek90 <ryniek90 at gmail.com
> <mailto:ryniek90 at gmail.com>> wrote:
> > azrael wrote:
> >> Has anyone any exipience with python and 3d.
> >> I mean, is there a module to deal with popular 3d formats like
> 3ds, or
> >> vrml. is it possible to import into python opengl models and
> then use
> >> it in application for GUI purposes like through WX. I know that WX
> >> supports OpenGL but how to import models from file.
> > http://www.vrplumber.com/py3d.py
> > There's a few older projects to load 3DS files, but I don't
> think any of
> > them is currently PyOpenGL 3.x compatible. OpenGLContext loads
> > files (with SimpleParse installed). Pyglet, OpenGLContext and Ian
> > Mallet's game engine all load .obj models (I believe Ian's
> engine is the
> > most advanced there). Pivy should load VRML files as well, and
> has a
> > very powerful engine (COIN) under the covers (OpenGLContext is
> more of a
> > demo/testing system). The big engines (Ogre, Soya, OpenSceneGraph,
> > Crystal Space, etc) should all have content loaders, though I
> > played with them enough to be able to say what formats they support.
> > HTH,
> > Mike
> Maybe check out:
> - Panda3D ( http://www.panda3d.org/ ),
> - PyGame ( http://www.pygame.org/news.html ),
> - PyKyra ( http://www.alobbs.com/pykyra ),
> - PyOpenGL ( http://pyopengl.sourceforge.net/ ),
> Blender ( http://www.blender.org/ ).
> All above deserve attention.
> Also worth mentioning:
> - The Python Computer Graphics Kit ( http://cgkit.sourceforge.net )
And you could add Cortex, http://cortex.devjavu.com, various C++
libraries with Python binding to manipulate 3d content creation format
and either display them in OpenGL format or export them to RIB format
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