Turn-based game - experimental economics
bouncyinc at gmail.com
bouncyinc at gmail.com
Sat Sep 5 06:47:23 EDT 2009
As I Understand it I Would just use a simple shared variable or perhaps data wrote to a file to indicate busy or waiting and then use some kind of wait function or no-op to simulate' then recheck
----------
Sent via Cricket Mobile Email
------Original Message------
From: Paolo Crosetto <paolo.crosetto at unimi.it>
To: <python-list at python.org>
Date: Sat, 5 Sep 2009 12:07:59 PM +0200
Subject: Turn-based game - experimental economics
Dear all,
I am writing an application in Python for an experiment in Experimental
Economics.
For those who do not know what this is: experimental economics uses
controlled, computerised lab experiments with real subjects, putting the
subject in a game mimicking the situation of interest and collecting
behavioural data about choices made.
Hence, experiments involve the use of a multi-client architecture with one
server, and are sort of online games, with actions taken by clients and
computation, data collection, etc... handled by servers.
I chose to use Python because I needed something flexible, powerful and easy -
I am a beginner programmer.
My game is a sort of scrabble, with palyers buying letters and producing words
or extending existing words. I use a pipe to ispell -a for spellcheck, XMLRPC
for the server-client infrastructure, and have developed all the rules of the
game as server functions, called by a client. States of players and of words
created are stored in instances of two basic classes, Player and Word, on the
server side.
The problem I now face is to organise turns. Players, as in Scrabble, will
play in turns. So far I have developed the server and ONE client, and cannot
get my head round to - nor find many examples of - how to simply develop a
turn-based interaction.
I basically need the server to freeze in writing all the clients while client
i is playing, then when i is over passing the turn to i+1; clients are still
accessible by the server at any time (the payoff of a player changes even as
she is not playing, by royalties collected from other players extending her
words).
In another thread (about a battleship game) I found two possible leads to a
solution:
1. using 'select'.
2. using threads.
But in both cases I could not find any clear documentation on how to do this.
The 'select' road was said to be the easiest, but I found no further hints.
Does anyone have any hints?
thanks!
--
Paolo Crosetto
---------------------------------------------------------------------
PhD Student in Economics
DEAS - Department of Economics - University of Milan
---------------------------------------------------------------------
--
http://mail.python.org/mailman/listinfo/python-list
More information about the Python-list
mailing list