How to keep effects of image filters going for some seconds?
renws1990 at gmail.com
Sun Apr 4 06:13:31 CEST 2010
On Mar 22, 6:00 am, Terry Reedy <tjre... at udel.edu> wrote:
> On 3/21/2010 3:23 AM, Ren Wenshan wrote:
> > Hello, every pythoner.
> > Firstly, I want to mention that English is my second language, so
> > maybe there are some sentences which makes you confused, sorry.
> > I have been learning Panda3D, an open source 3D engine, these days.
> > Now, I'm trying to write a small game for fun and practice. However,
> > I've ran into a problem.
> > I want to make some speicaleffectsand there is my code:
> > def ventose(self):
> > global potato_HP
> > if potato_HP == 1 and potato_HP == 0:
> > if random()> .30:
> > self.filters.setCartoonInk(separation = 0.8)
> > self.robotVincent.resetHead.start()
> > self.decreaseVincentHP()
> > Wait(3)
> > self.fliters.delCartoonInk()
> > However, it doesn't work, the CartoonInk effect will never been shown
> > in my game and I don't want my game to wait three seconds, what I need
> > is tokeepthe effect for a period of time while the game run as well.
> The generic answer is to turn CartoonInk on and set a timed event for
> now+ 3 secs to turn it off. You will have to understand how to interact
> with the Panda event loop. For a more specific answer, follow Donn's
> advice -- Panda forum. I know there was one when I looked at Panda a
> year ago.
> > Besides that, I also want to show a counting back like "3", then "2",
> > then "1", finally "Go".
> Ok, instead to events set 1 sec in future.
> Terry Jan Reedy
thx, I've sloved my proble with doMethodLater()
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