tjreedy at udel.edu
Mon Feb 8 17:52:17 CET 2010
On 2/7/2010 10:56 PM, 7H3LaughingMan wrote:
> To make the background information short, I am trying to take a
> program that uses Python for scripting and recompile it for Linux
> since it originally was built to run on Win32. The program itself was
> designed to be able to be compiled on Linux and someone made there on
> release with source that added python scripting. After some issues I
> got it to compile but now it is unable to import the files that it
> The program is running the following code...
> PyImport_Import( PyString_FromString("python.PlayerManager") );
> This is meant to import the file PlayerManager.py inside of the python
> folder. However it throws the following Python Error (Gotten through
> ImportError: No module named python.PlayerManager
> I am using 2.6.4 so I can't call it by the filename, does anyone know
> how to do a proper import?
Your 'python' package directory must be in a directory listed in
sys.path. I would print that check.
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