Problems with collision response

MRAB python at mrabarnett.plus.com
Sun Jan 17 11:57:12 EST 2010


Joabos wrote:
> I'm doing a project, and I need to insert collision detection and response on
> it. Here's the code. What am I doing wrong?
> 
> 
>    #Update all sprites, map
>         self.player.update(dt)
>         
>         #Collide other sprites
>         collisions = rabbyt.collisions.aabb_collide_single(self.player,
> self.spriteList)
>         
>         for col in collisions:
>             pass
>         
>         #Collide with map
>         collisions = rabbyt.collisions.aabb_collide_single(self.player,
> self.map_manager.map_sprites())
> 
>         for tile in collisions:
>             #Create a bounding line of all the tiles
>             self.player.collide(tile)
>         if len(collisions) > 0:
>             #Collide the sprite with the bounding line
>             pass
>             """
>             if self.player.bottom < tile.top and self.player.top > tile.top:
>                 self.player.collide(tile.attributes['col_type'],
> DIRECTION.DOWN, tile.top)
>             elif self.player.top > tile.bottom and self.player.bottom <
> tile.bottom:
>                 self.player.collide(tile.attributes['col_type'],
> DIRECTION.UP, tile.bottom)
>             elif self.player.left < tile.right and self.player.right >
> tile.right:
>                 self.player.collide(tile.attributes['col_type'],
> DIRECTION.LEFT, tile.right)
>             elif self.player.right > tile.left and self.player.left <
> tile.left:
>                 self.player.collide(tile.attributes['col_type'],
> DIRECTION.RIGHT, tile.left)
>             """
>         
>         #Collide with boundaries
>         """if self.player.right > self.window_width:
>             self.player.collide(COL_TYPE.WALL, DIRECTION.RIGHT,
> self.window_width)
>         elif self.player.left < 0:
>             self.player.collide(COL_TYPE.WALL, DIRECTION.LEFT, 0)
>         
>         if self.player.bottom < 0:
>             self.player.collide(COL_TYPE.WALL, DIRECTION.DOWN, 0)
>             """
> 
What are all those triple-quoted strings?



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