OO and game design questions
dex
josipmiskovic at gmail.com
Wed Oct 20 03:26:41 EDT 2010
On Oct 19, 6:54 pm, Dennis Lee Bieber <wlfr... at ix.netcom.com> wrote:
> On Tue, 19 Oct 2010 01:19:48 -0700 (PDT), dex <josipmisko... at gmail.com>
> declaimed the following in gmane.comp.python.general:
>
>
>
> > OK, imagine a MUD, where players can "dig out" new rooms. Room A has a
> > door that holds reference to newly created room B. By "using" a door,
> > player is transported to room B. At later time someone destroys room
> > B.
>
> Out of curiosity, have you looked at any of the older Python
> efforts?
>
> http://py-universe.sourceforge.net/http://www.strout.net/info/coding/python/poo/index.html(some dead
> links)
> --
> Wulfraed Dennis Lee Bieber AF6VN
> wlfr... at ix.netcom.com HTTP://wlfraed.home.netcom.com/
I will check out your links. I did some research on several MUD
projects (evennia, PyMUD) and gained very little from them. I used MUD
only as example, my game idea is combination of Rogue and Elite, with
Darklands GUI. It's definitely overambitious, but I'm taking it slowly
and learning things on the way.
Thanks for input.
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