darragh.ssa at gmail.com
Fri Apr 29 23:01:46 CEST 2011
On 29 apr, 20:25, jmfauth <wxjmfa... at gmail.com> wrote:
> On 28 avr, 22:16, Kruptein <darragh.... at gmail.com> wrote:
> > On 28 apr, 07:46, jmfauth <wxjmfa... at gmail.com> wrote:
> > > On 27 avr, 19:22, Alec Taylor <alec.tayl... at gmail.com> wrote:
> > > > Thanks, any plans for a Windows version?
> > > - Download the deb
> > > - Unpack it with a utility like 7zip
> > > - Throw away the unnecessary stuff, (keep the "deditorpart")
> > > - Depending on your libs, adatpt the "import"
> > > - Launchdeditor.py
> > > - Then ...
> > > [5 minutes]
> > > In fact, this kind of app can be simply packed in a zip file.
> > > jmf
> > It isn't that easy as you might have hoped ;) I'm using wxpython for
> > rendering the GUI somehow some things that work in the linux version
> > break in the windows version so I need to do some small
> > modifications and as I'm a hardcore linux fan I ony use windows for
> > gaming it usually takes a little longer for a windows release, I'm
> > releasing a tarball now btw :D
> Sure, it is doable. I have done it (I only tweak the
> import in such a way, that it does not import modules
> not installed in my machine, like not importing paramiko).
> Your application is just a normal application which uses
> a Python environment, independently from the platform.
> wxPython does not play something special. Exemple, the
> wxPython demo can be installed in any dir, even on external
> PS I have no special interest indeditor, except I like
> to see what is done with wxPython.
The problem had to do with the configuration panel which displayed
wrong in windows but right in linux. I fixed it and it should now
actually work on both :p
(and the paramiko import error was because I had forgooten to do a try/
except block somewhere in my plugin management..)
the windows source zip file is online, Alec can make an installer if
he wants :)
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