fighting game made with python
Littlefield, Tyler
tyler at tysdomain.com
Thu Apr 7 13:41:59 EDT 2011
>Python would b ea bad choice for most of any fighting game, but
>could see use as a configuration or internal scripting engine.
Python's objects are rather large, which sort of makes for some slow
work. Maybe a configuration setup, but Lua and Angelscript are better
suited to high-end games where scripting is required because of their
smaller footprint.
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