[ANNC] pybotwar-0.8
Ramchandra Apte
maniandram01 at gmail.com
Thu Aug 16 10:37:39 EDT 2012
nah.. "war" sounds better than "contest"
On 16 August 2012 14:59, Jean-Michel Pichavant <jeanmichel at sequans.com>wrote:
> Lee Harr wrote:
>
>> pybotwar is a fun and educational game where players
>> write computer programs to control simulated robots.
>>
>> http://pybotwar.googlecode.**com/ <http://pybotwar.googlecode.com/>
>>
>>
>> The focus of this release is making all functionality
>> available from the PyQt interface and making PyQt
>> the default interface.
>>
>> pybotwar uses pybox2d for the physical simulation.
>> It can be run in text-only mode -- useful for longer
>> tournaments -- or use pyqt or pygame for a graphical
>> interface and visualization of the action.
>>
>> pybotwar is released under GPLv3.
>>
>>
>> Changes in pybotwar-0.8:
>> - pybox2d-2.0.2b2 is now the required version
>>
>> API
>> - Robot.turret() now takes turret speed instead of angle
>> - PING sensor now differentiates own bullets from enemy bullets
>> - PING differentiates dead robots when remove_dead_robots=False
>> - made internal Robot state variables less likely to conflict with
>> user code
>>
>> Settings
>> - added "robots dir" setting to make it easier to run pybotwar
>> from an installed copy, rather than from the unpacked folder
>> - logs, lineups, and db all go in robots dir
>> - robot modules are now loaded by full path
>> - If using Qt settings, remembers most recently used set of robots
>>
>> PyQt4 Interface
>> - PyQt4 view mode is now the default
>> - (text mode and pygame/pygsear still available)
>> - all settings are available from PyQt interface
>> - remembers most recently used set of robots
>> - added debug window showing sensor values, commands, and logs
>> - can now start tournaments (and multiple battles) from pyqt
>> - can also start tournaments to run in background
>> - editor automatically adds .py to robot filename if needed
>>
>> Other changes
>> - made template.py a valid robot program
>> - single battles are now run as 1-battle tournaments
>> - renamed kill stat to outlasted
>> - started tracking kills as dealing final damage to other robot
>> - commandline can now take a list of robots to load
>> - added "Super Tournaments"
>> - runs tournaments with all possible combinations of robots
>>
>> Fixes:
>> - made POSition sensor scale same as PING sensor
>> - fixed editor backspace between left edge and start of text
>> - fixed inability to re-open file once its window was closed
>> - fixed crash when cancelling file-open dialog
>> - limited motor speed on turret
>> - log messages in testmode when using qt4 view
>> - fall back to :memory: database if unable to open db file
>>
>>
>>
> I have some suggestions:
>
> - rename pybotwar into pybotcontest
> - replace "bullet" by "missile of passion"
> - replace "dead" by "overflood with love"
> - "PING sensor" into "pheromone sensor"
> ... and so on :p
>
> JM
>
> --
> http://mail.python.org/**mailman/listinfo/python-list<http://mail.python.org/mailman/listinfo/python-list>
>
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