Trying to make a basic Python score counter in a game... will not count.
msirenef at lightbird.net
Mon Dec 17 06:11:50 CET 2012
On 12/16/2012 01:07 PM, Mitya Sirenef wrote:
> On 12/16/2012 12:00 PM, Darrien Glasser wrote:
>> Hey guys, I'm working on a Python rock paper scissors (lizard spock)
game, and the beginning is
> complete. After I finished it, I thought, "You know what? I think I
can make this even better, and add a score counter." And so I did.
> > The problem is that it doesn't seem to actually keep track of
score. In fact it always keeps the score at 0 for both players. It's
fully functional otherwise, but it's bothering me that I can't get it to
> > Currently using Windows Python 32 bit v2.6.8
> > Download of the code here:
> > https://www.box.com/s/2lupxeyk5jvsxs0zkdfb
> > Copy of the code here:
> > http://pastebin.com/MNdgiuSY
> > Thanks in advance for your help...
> I was actually thinking of making a simple rock paper scissors game so I
> went ahead and cobbled it together, using a design with a class and
> generally a structured approach.. It keeps the scores, too, and you can
> set both players to be AI, or one to be AI, or both to be humans:
> (it needs python3 but can be easily changed to work with python2.x)
> - mitya
If anyone's interested, I've simplified the code further by making use
of my TextInput utility class; I've also made the game into a tutorial,
it can be found here:
The updated full code is really tiny (it requires utils.py which is
linked at the top of tutorial):
from random import choice as randchoice
from time import sleep
from utils import TextInput
players = 'XY'
ai_players = 'Y'
moves = "rps"
wins = ("rp", "sr", "ps") # choice on the right side wins
status = "%5s %3d %5s %3d moves: %s %s"
pause_time = 0.3
self.textinput = TextInput("(r|p|s)")
scores = [0, 0]
choice1, choice2 = (self.get_move(p) for p in players)
if choice1 != choice2:
winplayer = 1 if (choice1+choice2 in wins) else 0
scores[winplayer] += 1
print(status % (players, scores, players,
scores, choice1, choice2))
def get_move(self, player):
if player in ai_players : return randchoice(moves)
else : return self.textinput.getval()
if __name__ == "__main__":
try : RockPaperScissors().run()
except KeyboardInterrupt : pass
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