Question:Programming a game grid ...
alex23
wuwei23 at gmail.com
Wed Jun 27 20:31:34 EDT 2012
On Jun 28, 8:21 am, iconoclast011 <iconoclast... at gmail.com> wrote:
> Fairly new to Python ... Is there a way to efficiently (different from my brute
> force code shown below) to set up a game grid of buttons (ie with pygame)
> responding to mouse clicks ? I would want to vary the size of the grid ...
It hasn't been updated for a few years, but I was always impressed by
Richard Jones' use of context managers in his withgui, especially his
minesweeper example:
import random
class Cell(object):
def __init__(self, i, j, has_bomb):
self.i, self.j = i, j
self.has_bomb = has_bomb
class Board(list):
def __init__(self, size, chance=.2):
self.size = size
self[:] = [[Cell(i, j, random.random() < chance)
for i in range(size)] for j in range(size)]
def count(self, cell):
'''Count the number of bombs near the cell.'''
return sum(self[j][i].has_bomb
for i in range(max(0, cell.i-1), min(self.size, cell.i
+2))
for j in range(max(0, cell.j-1), min(self.size,
cell.j+2)))
board = Board(20)
with gui.canvas(width=320, height=320) as canvas:
for column in board:
for cell in column:
@canvas.image('cover.png', x=cell.i*16, y=cell.j*16)
def on_mouse(image, mouse, cell=cell):
count = board.count(cell)
if cell.has_bomb:
image.value = 'bomb.png'
print 'GAME OVER!'
elif count:
image.destroy()
canvas.label(str(count), x=cell.i*16+8,
y=cell.j*16+8,
anchor=center)
else:
image.destroy()
http://www.mechanicalcat.net/richard/log/Python/Something_I_m_working_on.7
https://code.launchpad.net/withgui
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