Writing game-state data...

Mark Lawrence breamoreboy at yahoo.co.uk
Fri Nov 9 08:37:56 CET 2012


On 09/11/2012 07:20, Graham Fielding wrote:
>
> Hey, folks, me again! I've been puzzling over this for a while now: I'm trying to write data to a file to save the state of my game using the following function: def save_game():
>      #open a new empty shelve (possibly overwriting an old one) to write the game data
>      file_object = open('savegame.sav', 'wb')
>      file['map'] = map
>      file['objects'] = objects
>      file['player_index'] = objects.index(player)  #index of player in objects list
>      file['inventory'] = inventory
>      file['game_msgs'] = game_msgs
>      file['game_state'] = game_state
>      file['stairs_index'] = objects.index(stairs)
>      file['dungeon_level'] = dungeon_level
>      file.close() However, while 'savegame.sav' is created in the directory I specify, the function dies on file['map'] = map.  This is the end of the stack trace:
>    File "C:\Python Project\Roguelike.py", line 966, in save_game
>      file['map'] = map
> TypeError: 'type' object does not support item assignment Now, the map is randomly generated -- could that be an issue? Should I just scrap the current system and use pickle? 		 	   		
>

Please always give the complete stack trace, it's provided for a 
purpose.  Here I'll grope around in the dark and guess that you need 
file_object = shelve.open(...

-- 
Cheers.

Mark Lawrence.



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